War of the Ring 2E
War of the Ring 2E is backordered and will ship as soon as it is back in stock.
Pickup available at The Gaming Guild
Usually ready in 1 hour
Note about our shipping Rates
Note about our shipping Rates
We are a locally owned and run game store committed to serving the Evansville, Indiana gaming community. Our shipping rates are high because our website is designed for local customers to check our inventory and make in store pick up orders. Our business plan is NOT to sell items across the nation. We will not apologize for putting our local community first. Thank you! :)
Important price information
Important price information
If you are comparing this price to our in store prices it is important to note that all in store prices include tax. The price displayed on this page may seem less than our in store price but they are the same after tax!
War of the Ring 2E is backordered and will ship as soon as it is back in stock.
Description
Description
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Contents:
- A massive 70x100 cm Game Board in two sections
- 205 Plastic Figures representing Armies and Characters (more than 30 different sculptures)
- 16 Action Dice
- 5 Combat Dice
- 76 Cardboard Counters
- 110 Event and Character Cards
- Game Rules
- 2 Player Aids folders
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