In this cheerful family game, the players have to create their perfect idea of an Irish county by laying out landscape tiles.
The linchpin is a "magic stone circle" that decides which of the tiles you can choose from. If you combine them skillfully, you will eagerly collect sheep, castles and whiskey for more victory points. After 12 rounds, one player is master of Tipperary.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.